Parkour Leaderboard

About Parkour Leaderboard

The official home for parkour competitions.

Understand the disciplines, scoring, divisions, season standings, and event-day flow before you step onto the floor.

How competitions work

Choose your events. Build your season.

We offer three disciplines, each scored on its own: Speed by the clock, Skill by points, and Style by judges. Enter one discipline or chase all three.

Everyone competes within their age division and gender, so athletes are measured against their peers. A typical event offering all three disciplines runs Speed first, then Skill, then Style.

Results can also roll up into season-long standings in some circuits, making each event one step in a bigger race.

Three separate disciplines

Clock. Points. Judges.

01

Speed

A straightforward race from point A to point B, focused on speed and parkour technique. Athletes can run one at a time against the course or race head-to-head on identical side-by-side lanes. Think track sprinting, but with obstacles.

Option 1

Single runner

Each athlete gets two chances to run the course.

How you win

The single fastest run with the fewest penalties wins.

Option 2

Dueling

Two parallel lanes run the identical course. Each athlete runs Heat 1 and Heat 2, swapping lanes for the second heat so no one gets a lane advantage. The single best run counts, never an average.

How you win

There is no winner of one matchup. Everyone is ranked by their best individual time across the day, so beating the athlete beside you is for bragging rights. Faults matter more than the clock.

02

Skill

Complete challenges in an open arena. For about an hour, the whole field competes at once, roaming between stations and attempting challenges at their own pace.

Format

  • Up to five stations are set around the venue, each with challenges that climb from easy to nearly impossible.
  • Every athlete competes simultaneously and chooses what to attempt and in what order.
  • Harder challenges are worth more. The first challenge is worth 1 point, the second is worth 2 points, and challenge points do not accumulate.
  • A judge at each station confirms whether an attempt counts.

How you win

The first athlete to complete all stations wins. If no one completes every station within the set time, the athlete with the most points before the buzzer wins.

03

Style

One athlete performs at a time, designing a short line through the obstacles for a panel of judges.

Format

Each athlete performs a self-designed run of about 30 to 45 seconds. Athletes usually get two runs, only the best counts, and a panel of three to five judges scores every run.

What the judges score

Difficulty

Accumulate points based on how hard the moves are. Flips, twists, combos, and big gaps earn more.

Execution

How cleanly each move is landed and controlled. Sloppy landings and bails lose points.

Flow

How smoothly the line links together. Stopping, hesitating, or stalling loses points.

Versatility

Accumulate points by using a variety of obstacles - bars, walls, vaults, drops, and floor - rather than repeating similar tricks.

Overall

The judges' overall impression, taking crowd response and the athlete's performance into account.

Scoring & faults

Each discipline decides its own winner.

There is no single combined score.

Speed

Fastest time with the fewest penalties wins.

Skill

First to complete all challenges, or the highest overall score.

Style

The highest total score wins, using the athlete's best run.

Faults: Speed only

Faults are penalties for things like missing an obstacle or going out of bounds. The rule is strict: fewer faults always beats a faster time. A 30.0-second run with zero faults beats a 25.0-second run with one fault. When two athletes have the same number of faults, the faster time breaks the tie.

Skill and Style have no faults. Skill is pure points; Style is pure judging.

DNF and ties

DNF means an athlete started but never posted a clean, complete time. A DNF is still ranked: last among everyone who finished, but ahead of anyone who never ran.

When results are identical, athletes share the same rank and the next position is skipped. Two athletes tied for 1st both show 1st, and the next athlete is 3rd.

Key terms

Words you will hear.

Speed

Heat

One timed run in Speed. Each athlete runs two heats; the best one counts.

Speed

Lane A / Lane B

The two identical, side-by-side Speed courses.

Speed

Fault

A penalty added to a Speed run; fewer faults always beats a faster time.

Results

DNF

Did Not Finish - the athlete ran but posted no clean time and is ranked last among finishers.

Speed

Seed / Rank

The athlete's position going in, used to order matchups. Heat 1 uses season rank; Heat 2 uses Heat 1 times.

Division

Bracket

An athlete's age and gender group; athletes compete only against their peers.

Age brackets

Divisions for the 2026 season.

A 9-year-old is never ranked against an adult. Every division is also split by gender for rankings and awards.

BracketAge group

Little Ninjas

5-6 & 7-8

Parkidz

9-12

Young Pros

13-15

Adult Pros

16+

Birth-year ranges shift each season, so the app derives an athlete's division from their date of birth. Divisions are also split by gender for ranking and awards.

Season standings

Every event moves the season forward.

Results convert into points, and an athlete's best events add up to a season ranking.

Placement points

The top eight earn 50, 40, 35, 25, 20, 15, 10, and 5 points. Ninth place and beyond earn 1 point.

Best four

Only an athlete's best four events count, so one bad day or missed event will not sink the season.

Separate races

Speed, Skill, and Style each maintain their own separate season standings.

Peer ranking

Points are tallied within each division and gender.

A day at an event

The typical competition rhythm.

01

Check-in

Arrive about one hour to 45 minutes early to confirm your registration.

02

Speed

Speed usually runs first, followed by its podium and division medals.

03

Skill

The open-session hour comes next, followed by its podium and division medals.

04

Style

Judged runs close out the competition, followed by the final podium and division medals.

Some smaller events run only two of the three disciplines.

Learn & community - soon

More ways to build your parkour.

We are building a full learning and community hub.

  • Trick library & skill progressions
  • How-to videos
  • Coach tips
  • Athlete clip uploads
  • Community comments
  • "Completed" badges
  • Share your progress